package statemachine.fsm;

public class PursuitState extends AbstractState {
    @Override
    void init() {

    }

    @Override
    boolean checkPrecondition() {
        return false;
    }

    @Override
    ObjectBehaveStateEnum doUpdate() {
        LOGGER.info("开始追击 PursuitState");
        return ObjectBehaveStateEnum.ATTACK_STATE;
    }
}
